At the very least , the days of trying to overkill ships is over. 6. If you want specifically Destoryers, it depends on the corvettes you are facing. You won't use them. Since this is a Story Pack, it's not a full expansion. Stellaris. 1. But yea, I don't consider disruptors a weapon, their stats make much better point defense even in a medium slot. Pre-FTL civilizations should now generate defensive armies. A quick search reveals that shield hardening apparently stacks. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. Neutron launchers front load, making for far superior weapons for L slots. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. Disruptor Corvettes are great. However, this build has the. Torpedo assault carrier is the most balanced ship design. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. It was created by user Turanar, and is being kept up. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect. Sillez_zockt. 8 release. 0 unless otherwise noted. There aren't any other direct-fire weapons that skip shields, and in the later game the enemy shields and armor (but not hull) increase a bunch. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. As for the "best" corvette build- early game it doesn't matter. The less obvious answers: design your ships better to fight them, and use the right ship types. ; About Stellaris Wiki; Mobile view Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. All of these problems pale in comparison to the end-game crisis. The user interaction aspect utilizes a card shuffle approach rather than a traditional tech tree. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. 拥有 军国主义 思潮. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. 权重:75. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. 10] This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. Best example is disruptors. 3, and yes I know it's quite long. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. Nov 9, 2018 97 0. Stellaris: The Missile Meta - In this video I explore how powerful the missile meta is in the new 3. In fact I'd say if it weren't for that stupid strikecraft slot, Disruptors would outperform cloud lightning. 7 Badges. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Refire rate and general stats have been adjusted. The problem that lasers and railguns have is that they just don't have damage or range. My guess is that it was a reused art asset. Authors description: Amazing Space Battles. But, I have no idea for larger ships. which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M. Subscribe to download. Do not bring destroyers or corvettes into the battle as the scourge will decimate them. 8000. I often combo with Evision Corvettes with Picket, Torpedo+Missile+Gunship cruiser, and. . But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. . Missiles are also horrifically countered by PDS~~/Strike Craft~~, so anything heavy on missiles is a self-solving problem. It's also worth noting disruptors are on the tech path to arc-emitters, which I've found are solid late-game weapons due to their 100% accuracy and direct-hull damage. So for mid game,. And cloud lightning, and arc emitters. Also Arc emitters become very good since they ignore 100% armor and shields and all damage. Stellaris. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. Compatibility & Disclaimer. Of course, feel free to debate this and for other ship classes. Disruptors have the same problem Autocannons (the intended anti-corvette weapons) have - too low damage per hit. Compatible with Stellaris v3. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). Stellaris: Disruptor Devastation. 3. ) are good against armor but bad against shields. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. Mining lasers are now classified as Brawling weapons. Is the weapon disruptors actually good after the combat changes? I'm encountering The Contingency 10x as the Endgame Crisis, and having a difficult time to against it. As a fleet 3. Lasers now deal 25% bonus hull damage. Focus on getting combat computer tech and use swarm. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. The trick is that you need to commit to either all disruptors, or no disruptors. Therefore, these 'vettes should be easily replacable and cheap. They all use the Fallen Empire ship designs, and so can be countered. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Really don't trust Focused Arc Emitters dmg and range when enemies get close. Ships in Stellaris basically only. Destroyer with 2 autocannons. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. Finally, some of the more exotic weaponry have some weird weights to them. I'm not sure about the difference between ignore shield and shield penetration but for the shield damage, disruptors get a double damage bonus when firing at shielded ships. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. znihilist. Shuttle Crash. Stellaris. 1 Table usage 2 Computing 3 Field Manipulation 4 Particles 5 References Table usage Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable . Community Hub. Flak on the other hand starts at 50 Tracking and ends at 70. Finally, some of the more exotic weaponry have some weird weights to them. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. #14. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Use plasma if they themselves use armor since it penetrates a ton of it. Mining lasers are now classified as Brawling weapons. Disruptors can be equipped on the artillery slot of battleships right? You use them after high repeatables for 10x or 25x crisis since it ignores their armor and shields. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Nathan Kraats. For the Unbidden, their big deal is HUGE shields, and not much else; while you. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. 13. The strikecraft isn't the worst thing in the world though because it does act as PD. Flak seems to be the best point defense right now, and disruptors and plasma throwers are fine though shields are so weak some people even go as far as recommending plasma cannon only ships. Then create two ships, and deck it out the exact opposite of what you did with your fleet. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. Alternately, if you have access to advanced Disruptors, these weapons are excellent against the Contingency since they. All the images are of ship designs the AI created with this mod. Depends on who you're fighting. Depending on your empire ethics will determine the interactions available for you. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. phase distruptors suck big time. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex Peregrinei think i will try fleets of disruptor corvettes and cruisers in my next game. But what about laser and plasma? They both do extra armour damage. With the upgrade after that being obligatory quantum insert. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). 0 unless otherwise noted. Improved Structural Integrity is actually a tech I never research. lasers are outgunned by plasmas. Missile corvette spam is really strong. The biggest advantage and weakness of carrier fleets is there range. They also work well as a complementary weapon on Torpedo Cruisers. Have one guy do all point defense, and the other guy do all missles. 9. Compatible with Stellaris V2. Stellaris > Guides > James's Guides . Using dark matter tech on your disruptor corvettes is horribly, horribly uneconomical. Disruptors ignore shields and armor completely and do damage on the hull directly. Component. Shields can be stacked higher than armour. I think their main use is to rush Fallen Empires by baiting them first, then waiting for their fleets to arrive while all your fleets filled with short-range Disruptors idle right at the Hyperlane entry point. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Cloud lightning is an L-size weapon with range 70 and average damage 11. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. If you encounter them in multiplayer, crystal plating is the counter. This page was last edited on 14 October 2017, at 11:48. Always make your own if you can help it. your opponent used lots of small ships. Disruptors greatest disavantage is the close range. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. Content is available under Attribution-ShareAlike 3. Using dark matter tech on your disruptor corvettes is horribly, horribly uneconomical. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. Battleships with arc-emitters shielded and by torpedo corvettes make short work of the fallen empires who thought they could invade my borders. The trick is that you need to commit to either all disruptors, or no disruptors. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Content is available under Attribution-ShareAlike 3. Members Online •. The more raw HP there is to take down, the less it's worth. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. . 62 DPS per corvette with fully-upgraded weaponry. With regards to missiles: Yes, they do get intercepted by point defense. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. Your disruptor is also shorter range. 31. Rogue Agent. The primary counter is AA and your own fighters from cariers. Wouldn't it be great if Stellaris would allow us to develop and deploy cloaking devices (Hello SciFi franchises). A quick search reveals that shield hardening apparently stacks. Autcannons are good, but can't compete with just bypassing all shields and armor. (long. #7. Science fiction novels that might be interesting to Stellaris players. Against something like. 9] This mod aims to increase the individuality of empires while maintaining the highest possible level of compatibility with other mods and without changing how weapons work. They seek to prevent a technological singularity by eliminating any species capable of creating sentient AI. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Go to Stellaris r/Stellaris. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Its fleet power is usually around 10k, but most of that is shields and it has no armor. 3. This is a writeup on the best ship designs in Stellaris v 3. the 100% shield & armor ignore is tempting. And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly. The Contingency is one of the three Endgame Crises that may arise to threaten the entire galaxy in Stellaris. Same reason as above. 4 and didnt realize this was a thing now lolThis Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. troyunrau • President • 7 yr. Mining lasers are now classified as Brawling weapons. My normal late game battle groups are 3 different mono fleets nowadays. Looking forward to test the fleet builds again, and check if the AI issues are fixed. BarnCape Sergeant. . Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. . Railguns still are useful if you stick them on. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. The next two are the only real 'Choice' involved here. TTundri • 6 mo. Distruptors yes, siphons no. Your disruptor is also shorter range. enemy leans much more torwards battle ships and. FE/AE and the Contingency are the best examples for this. In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. Especially if you're aiming for kill rate you'll need very specialized fleet. AI is so bad you could have PD spam as your dps as long as you have the numbers. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Content is available under Attribution-ShareAlike 3. Prioritizing physics will allow you to unlock new weapons, armor. Disruptor-class counters everything; Missile-class Corvette. The disruptor fleet does well at the beginning, but. Armors and shields can be upgraded, and that means they are stronger and stronger, but hull. Disruptors aren't very good because, even though they go straight to hull, their low damage output will give enemy ships plenty of time to fight back as well as many chances to disengage. Otherwise disruptors and autocannons. 6 and will get you killed by anything that isn't a disruptor corvette. Both have the same Accuracy. Missiles start with 0 Evasion and end with 40. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Use kinetic if they do use shields, since that chews through the shields quickly. This mode. Pure shield/disruptor corvettes are deadly against the Contingency, for example. gizmopower Jul 10, 2017 @ 3:47am. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). Losttruppen Colonel. 0 unless otherwise noted. Each ship class has two hull upgrade techs in engineering, so it isn't static. So close to uninstall what a sad. . 2 - Starfighters. I'm not playing x25 late game crisis strength anymore. disruptors are near worthless against anything that's hull makes up more than 1/3 of it's total health. In a game with as many dice rolls as Stellaris, it's far more useful to think of it as such. They are capable of passing through shields and armor to. 4 Anti-Shield 2. That's an issue for them. Lets break down every weapon available in Stellaris. 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. Stellaris Real-time strategy Strategy video game Gaming. • 1 yr. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. But lasers (which includes plasma / disruptors / lances / energy torpedoes) have the best armor pen / accuracy / tracking compared to kinetic. It isn't as bad of an issue as it used to be. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Content is available under Attribution-ShareAlike 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 Anti-Armor 2. Videogames, Guides, Cheats and Codes. Stellaris 2. Another good strategy is to use cloaking to engage at point blank range. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. A pure Disruptor Cruiser will. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Especially if you're aiming for kill rate you'll need very specialized fleet. If you don't have either, try and get them ASAP. The disengagement clearly didn't worked in the beta patch for one example. A disruptor fleet will chew through almost anything. Shields. Mai 2016 um 6:42. Blocked pops with the Psionic trait to also receive the Latent Psionic trait. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. 1:1,1 The disruptor won on 1:1,2 ratio. As nonsensical as it would have seemed in 1. Corvettes are why missile spam is good right now. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. They are good against all Corvettes except the ones that are equipped with Phase Disruptors or Picket Ship modules. But I completed the game several times on that rig, because the. Disruptors have 30 range while Missiles have 100 range. 1 Laser 2. I'm not a fan of this new type of ship parameter. Whoever can be the first to research, mass deploy, and take strategic advantage of disruptor tech has an advantage difficult to counter by weight of numbers. Making wars more decisive and expensive is great when you're ahead of your enemies, but. Kinetic weapons (Gauss Cannons) are good against. ago. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Disruptors are good as well, or at least the Small and X-Large ones (Arc Emitters) are. Null void beams vs disruptors vs strike craft and missiles. Best. This page was last edited on 14 October 2017, at 11:48. 如果满足下列条件,则系数 × 1. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. 如果满足下列条件,则系数 × 1. Now countered by armour, or by shield hardening, so best used paired with. 2 Particle Launcher 2. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. (For some reason, the Scourge Missile corvettes are the most powerful, fleet-strength wise. Could have been a legendary leader? Theres one guy who gives +50% evasion. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. The L-slot limitation is partially a balance (and tied to the cloud-critters) for what it ultimately a catch-up tech you want to get out of. That means corvettes are way more likely to disengage rather than die outright. Penetrating weapons (Disruptors and Lightnings) excel in two periods: early-to-mid game and very-late game. Also noteworthy is that it gives you +10% range, which. In Stellaris "It depends" is very much the thing. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. Refire rate and general stats have been adjusted. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. 6. And both suck against shields so eventually you will need disruptor as secondary weapon. Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). It very much depends. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. I've noticed that my neighbors…In my current game, where I had to be defensive for the first 120 years, I found disruptors to be optimal (didn't have to worry about multiple…Devouring swarm, strike craft, and disruptors for green beams that go through shield and armor for the "acid". Oct 15, 2022 @ 1:20pm. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. lasers are outgunned by plasmas. Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. I got total devastation on a planet that I set an army on that I never bombarded and it had no defense army. Why NOBODY Wants To Play Stellaris MultiplayerNOBODY Wants To Play Stellaris Multiplayer, but WHY? This Video will answer your question on WHY Stellaris Mult. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. plasma weapons are great against high armor targets with low-ish evasion (ie. Any given battle will have hundreds to thousands of random rolls, so in aggregate they are pretty much guaranteed to produce something not meaningfully deviant from the average result. Third option seems flawless as unbidden don’t use point defence. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. Missiles are also horrifically countered by PDS~~/Strike Craft~~, so anything heavy on missiles is a self-solving problem. This page was last edited on 18 April 2022, at 03:36. Technology IDs. Feedback on where you faced an issue can. However, there is one exception: defense platforms cannot. Completely bypass all shields and armor. The BIGGEST Stellaris CRISIS Battle EVER In MultiplayerThis is by far the BIGGEST Stellaris Crisis Battle that I have EVER Experienced in MultiplayerMy Patre. 25. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. The disruptor kills the enemy before the other weapons chew through defences, in which case the other weapons were worthless The other weapons do chew through the defences in time. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. Disruptors keep the shields down, and I need the 60% armor ignore to actually hurt those high armor ships. Stellaris. I'm curious if anyone has done the math to see if the low damage is a worthwhile tradeoff; it seems like they could be valuable, since they can immediately. 9. You won't use them. A new Stellaris update 3. They disengage, but often won't destroy the ship. Gray Tempest has evenly balanced defenses, but their hull isn't paper-thin like the Contingency's; your best bet is a mix of energy-kinetic. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 1. 3, no longer locked to ethics or civics every player. Make a species with Engineering, natural intelligence and sedentary, use the mechanist origin.